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… of course I am talking about the classic Star Wars movies! As you know I only post about my work on this blog but today I am talking about someone else’s work because his work was the main influence for me to become an artist. I grew up with his movies and his stories and I love everything he’s ever created. I’m talking about James Cameron, the man behind the first two Terminator movies, ALIENS, The Abyss, True Lies and of course Titanic. Today the trailer for his new movie AVATAR, an epic science fiction jungle adventure love story, was released. I’m waiting for this movie for over ten years now, since the day I first read Jim’s scriptment to AVATAR. I always hoped he would do this movie and finally he did! Right now I feel like it’s Christmas… hehe. So what are you waiting for… click on the post image and watch for yourself what kind of magic James Cameron will bring to the big (3D) screen on December 18.
… and don’t forget to check out the James Cameron influenced work by me which will also be out in December… www.MayaComic.com

I have finished the first sequential pages of issue #1 and sent out the pitch. I will continue working on the sequentials in my spare time. Because I can’t show any of the artwork from the book yet I will try to do some more concept art in between. By clicking on the image header above you will get to my conceptart.org MAYA thread where I am posting all MakingOf related artwork and news. I have finished the story for the first story arc (three issues) and as you know I am doing all the art myself. The lettering however will be done by a professional letterer because I don’t want to spend too much time with Illustrator and lettering. A seasoned lettering professional will do the lettering and I will concentrate on the art and story 100%. The series will not be published by Bluewater Productions. I already had a ‘GO’ from the company because I have worked on two Ray Harryhausen Presents books, pitch art, concept designs and covers for Bluewater. But with all the political and biographical books they are doing right now Bluewater is not the right place for MAYA. I want MAYA to be published beside some of my favorite books
. So wish me luck everything will work out in the end and if you have some time please check out the conceptart.org thread and let me know what you think so far. To help promote the series already you can share this information by using the new ‘Share This’ button at the end of this thread. Thank you for your interest and your help!

I’m sorry for not updating very often this days. I don’t have much time to do personal stuff and can’t show any new work from the project I’m working on yet.
If you want to see some new work from me you now have the chance by going to the official Rough Sea Games blog over at ‘http://blog.rough-sea.com‘ where I’ve started a new series called ‘Famous Movie Monsters’. I already did a version of Dracula and the best part of this series: YOU can write a comment at the post which movie monster you want to see next. All you have to do is use the RSS feed of my site and of course the RSS feed over at Rough Sea Games and write your movie monster suggestion in a comment to one of my Rough Sea posts… and who knows… maybe you can see YOUR favorite movie monster soon!
Here you can see a making of my next image for the blog… one of my all time favorite monsters: Frankensteins Monster – Making Of
The Dracula post (with art) where you can leave your suggestions you can find here: Dracula @ Rough Sea Games
CU over there!
Chris

A new issue of ‘Making Games’ hit the stands this week. In it you can find the Making Of my ‘BADASS RABBIT‘. It’s the first part of a new workshop series about creating 3D low poly game characters.
You can order the issue ‘here‘ or by clicking the post image on top.

This week the new issue of ‘Making Games’ hit the stands. It contains my final ‘house’ workshop showing a tutorial how to make the right texture for the 3d-house.
If you are interested in ordering the issues of the magazine online you can do it here: ‘Making Games Shop‘. Of course you also can buy the issues wherever magazines are sold. So what are you waiting for!? …
Here you can see all results from the past workshops, starting with the concept sketch, 3d-model and ending with the textured model:
‘Making Games – Concept Art‘
‘Making Games – 3D Model‘
‘Making Games – 3D Mapping‘
‘Making Games – Textured 3D Model‘

Even without enough time I couldn’t resist to enter the new CGSociety art challenge. The motto of the challenge is ‘Steampunk – Myths and Legends’. Awesome isn’t it!? I’m very excited to see all the entries of other artists from around the world. The idea of the thread over at CGTalk is to show the ‘making of’ of the final artwork image. I really hope I will find enough time to finish this image in time. The thread and my first entries you can see by clicking on the banner image or this link.

I have some great news today… I’m heavily involved in a new browsergames company creating the art for a fantastic game. I can’t get into details yet but you can get a first glimpse of environment art ‘here‘! This ‘Rough Sea Games’ blog entry shows an environment ‘Making Of’ and the final environment image with some details about the creation process.
You also can see the images by clicking the following links:
‘Making Of’ – Jungle environment
Finshed – Jungle environment
Don’t forget to use the ‘Rough Sea Games – RSS Feed‘ to get all the exciting news and more info on my art on time.

Welcome to my new video series ‘Draw & Paint’. What began as a small sketch video series now is a tutorial series in High Definition (HD)! It is made for all fans of my work, comic fans and aspiring artists out there. The best part: It is complete free of charge and you can embed the videos in your blog, website and so on. You also can download the original size videos at the vimeo site. Because I can upload only 500MB each week you will have to wait for the second part of the ‘Hellgirl’ paint video until next week (UPDATE: The second part is online now!). Here are the links to the sketch video and the paint videos:
‘Draw & Paint’ – Hellgirl – Sketch Video
‘Draw & Paint’ – Hellgirl – Paint Video – Part 1 of 2
‘Draw & Paint’ – Hellgirl – Paint Video – Part 2 of 2 – NEW!
Please spread the word! You can use this image. Have fun and drop me a line if you like the new series! (Hellboy Copyright by Mike Mignola!)
Edit: You now can find the embedded videos on this blog by clicking on ‘Videos’ in the top menu. To watch the High Definition (HD) videos you have to go to the vimeo site because the embedded videos are NOT in HD!

As I have said before in my last post: I thought it’s time to use some of the new internet technology to show how I work… and I have to say: YouTube isn’t made for sketch videos because of the bad compression and the time lags. I’ve searched for another video portal and I have found ‘vimeo’ which is great for tutorial videos. Vimeo also allows HD movie uploads. So here it is again: My first video of the new sketch video series. The first part of the video series is showing the sketching of Prof. Charles Xavier and Rogue from the X-Men.
If you want to comment the new series you can do this on ‘vimeo’ or you can send me feedback directly via the ‘Contact’ form above. Let me know what (or which character) you want to see in the next part of the series.

I thought it’s time to use some of the new internet technology to show how I work. So I’ve created the first video for my new sketch video series on YouTube. The first part of the video series is showing the sketching of Prof. Charles Xavier and Rogue from the X-Men.
If you want to comment the new series you can do this on YouTube or you can send me feedback directly via the ‘Contact’ form above. Let me know what (or which character) you want to see in the next part of the series.
UPDATE: Please don’t view the YouTube video and use the vimeo link above instead! YouTube is compressing the video so it is unwatchable. Vimeo is working great and the better choice for sketch videos!

As you know, the Games Convention, one of the largest videogame conventions in the world is taking place in Germany (Leipzig) this week. So what’s better than playing games you ask? I would say “Reading Comics.” but this week there is another answer: Getting into ‘Making Games’! You now have the chance to get all the knowledge you need to get into the world of game creation with reading the new magazine ‘Making Games’. It is the new format of the magazine ‘GameStar/dev’ the biggest game developer magazine in Germany. In this new issue (which is available NOW!) you will find part 3 of my 3D-workshop where I show the 3D-mapping of a 3D-game model.

Now you can buy issue 02/2008 of the new game developer magazine ‘GameStar/dev’. It contains the next part of my ongoing art workshop… and this time it’s all about 3D-graphics! If you want to drop me a line about the new workshop you can easily do this by using the contact form from the top menu on this site.
The new issue of the number one German game developer magazine is out now. It contains my new tutorial series about 2D & 3D game art. In this issue I’m showing how to create concept art for 3D games. In the following issues which will be out later this year I will show how to create 3D models using the 2D concept art from this issue.
You can see one of the concept artworks from issue 01/08 here: ‘Concept Art sample from GameStar/dev 01/08‘.
Regarding my US comic work I will post some news soon…
CU!
The new issue of the number 1 German game developer magazine is out now. It contains one of my workshops where I show how I created a cover artwork for the Maddrax spinoff series “Das Volk der Tiefe”. The main focus of the workshop is the creation of custom brushes in photoshop and it shows how I used this brushes to create parts of the cover.
If you want to see how I do some of my artworks and if you are interested in working with photoshop and custom brushes don’t miss this fantastic new issue!
Cu soon!

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